The article discusses the theoretical and practical aspects necessary for the implementation of a new integration of the key components — the implication operator and the template container «Vector». These components will serve in the development of the game on the OpenGL graphics engine using the additional GLUT library and independently written shaders in the GLSL language. This implementation can serve as a source of inspiration for programmers, encouraging them to actively develop future ideas. The practical sections of the article include test cases demonstrating the correct operation of integration models.
C programming language, implication, operator overloading, vector, memory allocation, classes, integration, mechanics, OpenGL, shaders
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